- Real time head and expression motion capture in an input video stream, (also with audio analysis).
- Combining tracked data with additional optional sensors (Leap Motion, Intel Realsense) and virtual puppeteering input for hand motion.
- On-the-fly animation re-targeting for the tracked data and applying the animation on a user selected 3D model, with audio processing (voice alteration)
- Rendering and lighting the animated model in real time, in a user selected background.
- Encoding the rendered video and sending it further as output from a virtual webcam
- fbx animation export
- Provide the interface for tuning the parameters of all operations above.
- 50+ original avatars that you may use commercially.
- Open creation platform: you can make your own models or backgrounds (outside of FaceRig Studio), import and use them as your avatars. The models need to be created according to a set of published specs.
- OS: Windows® 7 or later Processor:
- Intel® Core™ i5-4570 3.20GHz or equivalent
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX560 or equivalent
- DirectX: Version 11 Network: Broadband Internet connection
- Storage: 4 GB available space
- Sound Card: DirectX 9.0c compatible sound card
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